Away3D 4.1.1 Beta release

Away3D 4.1.1 Beta release

The Away Foundation are pleased to announce the release of Away3D 4.1.1 Beta. This update builds on the wealth of new functionality to come out with the alpha in November last year, providing the some of the optimisations and stability required for production use. We will be continuing this process now, right up until the final Gold release for 4.1 is made in July.

Features & Improvements

As well as what seems like an endless list of bugfixes, the release has seen a string of new features added. Most notable are spritesheets animators and a constrained mode option for shaders, the former being a feature that can sync with your spritesheets created via Flash CS6 etc, the latter an option for those wanting to maximise their hardware acceleration reach while sacrificing a little on visuals. Improvements to the shadow options, scene partitioning and shading are also present, offering more options and an optimised render pipeline for those processor-hungry scenes.


There are some new tutorials to feast your eyes on in our tutorials wiki, as well as several that have popped up recently on the Adobe Developer Connection. For those interested in having a crack at the new spritesheet APIs, have a look at Using spritesheets in your projects, a fantastically detailed look at everything that can be done with this new Away3D feature. We also have a look at how writing custom materials can help optimise you shader (especially when using constrained mode) in Writing Custom Materials part 1 & part 2.

Over at ADC, we now have An introduction to mouse picking in Away3D and Simulating the globe with Away3D, both excellent intermediate tutorials for those wanting to get a bit more out of the API

Away Builder 0.9.0 Alpha

Now we get to a very exciting area of development – our brand new workflow tool Away Builder. You can download the latest stable binary from our Away Builder downloads page, or get a bleeding-edge build by grabbing the source and compiling for yourself. Everything for Away Builder is developed free and open source, so you can even create your own extensions directly in the tool interface should your project demand it.


Away Builder has been created from the ground up to provide a better link between 3D design and development. Essentially, Away Builder is a designer interface for accessing the visual stack in Away3D. Anything you can do in Away3D you can do in Away Builder, although right now (due to our Alpha status) this is restricted to covering materials, textures, lights, meshes and geometry.

As well as the development of the tool, we have spent considerable time on enhancing the AWD format to be able to store and retrieve the scene data required for the new asset setups you create. AWD 2.1 is still in draft spec, but you can follow this and other AWD developments from inside a new github organisation at For the latest specifications doc on AWD, goto AWD_format_specification2_1_Alpha.pdf

Code Examples

Some new examples have been added to the examples zip to support the additional features of 4.1.1 Beta – Intermediate_MonsterHeadShading is an update on our old head model from Mr Perry Lee-Smith, replacing him with something altogether more… monstrous. With a poly-count through the roof and some added shading and shadow effects, it really shows how the engine has improved these past few months.


We also have a new demo showing off the potential of spritesheets, simulating a old-fashioned bedside clock, Intermediate_SpriteSheetAnimation. At first glance nothing is amiss… but wait, is that the time where you are? And is it updating with every second? Yes it is, and whats more, no GPU upload calls were hurt in its making.


This update being a bit of a two-parter, its hard to know what to end on. The Away3D 4.1.1 Beta is now available on the dev branch of github, or the usual downloads page for Away3D. This is primarily a stability update so we’re looking forward to your feedback – any issues experienced then please alert us on the forums or our github issues page. Away Builder 0.9.0 is currently an alpha build – due to technical restrictions we were forced to roll back the release of a full beta candidate until the end of May. However, this gives us the advantage of responding to your feedback early in the development process. Any feature wishlists, bug reports or missing functionality you’d like to see addressed, please let us know via the github issues page or the brand new forum section for Away Builder discussion.

Enjoy the new release(s)!

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2 Responses to “Away3D 4.1.1 Beta release”

  1. これはsevenfridayシリーズで私の問題である。この音はセンセーショナルかもしれないとして、私はシリーズの古典であったと思っています。それはそれとして崇拝して非常に軽蔑されるかもしれません、しかし、それに耐えた。その価格の点で、そのように見えるのは、それがその生産実行上の数千と何千もの特徴のコレクションに設定されている。その影から踏み出すとき、単に、sevenfriday sevenfridayシリーズその先駆者に接続するために何かをしました。彼らが、何sevenfriday 01シリーズv 3で明らかなように、同一のパターンレイアウトを次のリリース計画、シェアードソースからインスピレーションをとって、各シリーズの各モデルを用いた ガガミラノスーパーコピー 。で、シリーズは、1、2、3の各々と、それぞれに触発された産業の本質によって、産業革命、産業用エンジン。これは、消費者は各々の以降のシリーズが好きになったのですdnaのいくつかの表現かもしれないが、多くのバリエーションが期待できる手段(または憎しみ)は、以前のリリース。それが意味するもののために人々と女の子は、sevenfridayプレスリリース文書で請求されたラインの下の宣伝の年を維持するのにかなり創造的になるだろうということです。

  2. 腕時計の後に(サファイア展の窓を通して)より完全なビューへの骨格化と装飾を処理します。私の考えでは非常に高級で上品な、ティソの最高の彫刻の線の部分の1つである。それはあなたが気にしない手巻き腕時計なら毎日でも着用者として適している。ルイ・ヴィトンコピー 私に明らかでありません、クロコダイルストラップがどのケースに合った1つのものである。若干のイメージに近い突起の間に座るより伝統的なまっすぐな端は、ケースに触れることはないのですが。他の画像において、それはケースの形状に適合するようにぴったりのストラップを使用しています。私はちょうど知りませんが、実際に使用されています。

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