Something we have been heavily hinting at over the last few weeks (and a topic we are insanely excited about) is the recent addition to the Away3D fold of a brand new codebase – the aptly titled Away Physics engine. This is a new 3D physics library – the result of a joining of forces between the Away3D team and the former JiglibFlash team, with the idea being the creation of a much more closely coupled engine specifically for Away3D use.
You can try out Away Physics right now by checking out the new repository at http://www.github.com/away3d/awayphysics-core-fp11, and there is a new area in the forums specifically for any Away Physics-related questions. The library is firmly in alpha phase, but the code is already very useable for testing – the core of the engine is a conversion of the popular and solidly built Bullet physics engine and the results of our early tests have demonstrated its potential for use with Away3D – both in terms of speed and features. We’d love to hear any feedback you have for the Away Physics library, so if you’re interested in taking it for a spin be sure to check out the example files – you can find them here: https://github.com/away3d/awayphysics-examples-fp11